RDrake’s anime roamings


So Gadget Trial = Sky girls?
September 16, 2006, 2:19 pm
Filed under: Games, Games - Reviews

Well, since aurabolt went on to go do something up on the Sky Girls OVA, I decided to do up something on the related game…

Taadaa! Here we are. The related game at hand is called Gadget Trial. Basically, it’s a relatively simple Turn-based Tactical game. Sorta like Advance Wars. Actually, alot more similar than you think. I downloaded the demo for a try, and found it pretty interesting.

From a purely game concept and delivery point of view, this is mediocre. Look, I just compared a PC game to a GBA one…That alone is enough to say alot. But that’s just the game concept, the graphics are at least worth it.

Ok, graphics…What can I say? This game is a cross of Advance Wars and a all all female cast, and well, I’m not complaining…All playable characters are female…Makes for some audiences…Yes, especially with that feature to buy new uniforms…goodness, this is edging a little towards lolicon already….

All in all, not too shabby. The main problem I had with it was all in Japanese, a problem most readers here may have. At least I know Chinese, which helps. And because of that, I’ll be putting up a pictorial guide to the system soon. It’ll give picture by picture explanations of the functions like move, attack, save, and quit, etc, etc, etc…

Now that just leaves a few more things left. Screencaps. I’m pretty sure that’s what you want to see before actually deciding whether or not following up by downloading the demo version (it’s still up, by the way) and trying it out for yourself.

Characters from left to right>>>Izen, infantry. Yu-ri, artillery. Nei, calvary. Hisoka, naval.

And yes, you can’t forget the commander. Ever present whether in anime or games…I think I forgot one character… Oh, Souka, aircraft. Don’t worry, there’s a picture of her up there somewhere…One of the first few I think.

Well, that ought to cover everything I have to say for now. On to work on the pictorial guide…But before I go, I think I’ll leave a few more screenshots…

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Not another ****ing ghost…
August 19, 2006, 11:16 am
Filed under: Games, Games - Reviews

Well, I suppose it’s only right to talk a little more about any game that I start to ramble about…

As I said before, I’m currently playing this nice little game called F.E.A.R. Really interesting piece of work, I must say. It’s basically a first person shooter, except with a few nice tricks.

Game concept: Really quite ingenious. It’s a FPS with ghosts in it. Yea, like Fatal Frame but different. This time you fight more human enemies, while the ghosts are there to scare you. So far I haven’t met any hostile ghosts…(OK, one, but that’s during cinematics).

Next bonus under concept? Slo-mo. It’s basically something that comes out of playing a character with super-reflexes. Hit the control button and everything simply slows down for a short period. Not very long, but enough for you to kill maybe two or three enemies while they are still lining their sights on you. Of course you do slow down yourself, only your own brain is running at normal speed, but as I said. It’s good enough, and it’s fun.

 Graphics: Really cool. The cinematics aren’t much though. But it’s well made up for in the actual gameplay graphics. Now those, are good. Especially since the battle moves pretty quickly. The lighting is dark, and so you have to use a flashlight most of the time, but that’s not because of a attempt to hide bad environmental visuals.

Well, maybe I’ll do a better review when I actually finish the game…well, in that case, I’ll leave with a pic I randomly grabbed off the net.

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Rival Schools 2
July 25, 2006, 12:56 pm
Filed under: Games

Ok, review time. I’ve been playing this game at the arcade for a while now. I think I’ve pretty much gotten rather good at it. Don’t come specifically to challenge me though. I’ll freak out if I lose my 50 cents.

Well, as compared to the original version. This has come quite far.

Basic storyline, which I’m still unsure of, thanks to the Japanese text…Someone’s going around stirring up trouble in the area’s schools. The student are going up in arms to investigate.

Now for the important stuff. Standard Capcom system, means move back to block, double tap to run and all that. Like most games, there’s the ryu-like guy, Batsu….

What’s nice is that this game has a good thing going for following up with your attacks. Take for instance, Ran the photographer. Two light hits, one medium, and a choice of sending the other guy up into the sky for further wacking, or a heavy blow to stun followed up with a photo shot (ranged attack). Quite interesting, the things you can do when you figure out the basics.

What I also like that seems special and unique to this is the team combos. Most of the other capcom games give general team ups where team mates pop out and do one of their attacks, which can be blocked diverted, escaped, or heck, even get your team mate hurt when the enemy hits him. Here, it works differently. Calling in a friend for help costs 2 out of 5 bars of energy, more than normal specials. Then, if the attacking movement, which varies per friend, is succesful, you, in a sense, leave the fight mode and switch to something pre-rocorded. For example, when calling Kyosuke (Yes, he’s in SNK vs Capcom 2), your main character punches forward. If it connects, he jumps in and starts hitting the enemy in tandem with the main character. It’s pre-recorded, so you don’t even heve to touch the controls during that period.

What I like is the character Iincyo. Her summon heals you. Both your health and energy…Like a cheat…

Well, got to get back to whatever I’m supposed to be doing. This is the first game review, but certainly not the last. I’ll put in stuff when I can.



The show hits the road…wait, pothole…
May 29, 2006, 3:59 pm
Filed under: Games

Yea, bout time I did something else here, at least while my brother is not hogging the com to play Warcraft

Great, the exams are once and for all, truly over,…for the next few months at least. Sure I said that one, two weeks ago, but I forgot the O-level Chinese paper held today. Next time, if people start pressuring me, all I have to do is remember that the paper caters to the entire country, so the standard is not quite as high as many of my classmates think.

Ok, the juicy stuff. I recently had a mini-party at my friend’s house to see him off on his school field trip to the UK. (Lucky…) The main highlights were lunch, Xbox Live, and a movie at the nearby cinema in that order. What I talking about is that tricky little console problem. Why Microsoft will never get my vote in the console race…BTW, it was my first time trying it out.
It seemed pretty enjoyable at first. Then the problems just kept pouring out.

1. The timezone problem. No doubt most Xbox Live players are American, and sleep at night. ‘Coincidently’, their night, happens to be our day. So East Asians find themselves going up against very few opponents, leading to long wait times or worse…the few owls in there, who are extremely pro, or cheaters(see below)

2. Maybe I’m being paranoid, but I highly suspect some @*@*@*@ in there are big time cheaters. True, the instructions say that cheating is illegal, and blah blah blah, but when someone takes a shotgun blast pointblank, not to mention in the head, then, survives to trash the crap out of you, it really makes one think about things…

3. The games have a habit of disconnecting and trying to reconnect. This means that suddenly, in the middle of the most important event,…the whole things collapses and tries to re-establish the game. This is, well, annoying to no end. Not to mention, distracting, anti-climatic, idiotic, disorganized…the list goes on.

Sigh…I have better uses for my time. Oh well, it’s fun when I do win.